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Warhammer fantasy
Warhammer fantasy










warhammer fantasy

These may only be made to the front or sides.Ĭonstriction attacks (made by snakes, octopi, etc.) may be made in any direction and have a chance of pinning the victim's arms on a successful hit. Those monsters which do not use weapons may have one or more of the following attacks: bite, claw, constriction, gaze, gore, kick/stomp, tail lash.īite attacks may only be directed to the creature's front.Ĭlaw attacks include punches, rending talons, and so on. These three categories of non-standard creatures are only convenient generalisations - you may change any details to suit your game where you think it is beneficial to do so.

warhammer fantasy

This is especially useful for undead creatures, because some kinds of undead require the presence of other more powerful undead if they are to function correctly.Ĭhampions have normal characteristics for their kind, but gain +10 to WS, BS, I, and +1 to S. Using the following system, you can create Champions and Minor or Major Heroes. Sometimes you will feel the need to create an instant 'Orc Hero', 'Skeleton Champion', or whatever.

#Warhammer fantasy free#

Gamesmasters should feel free to use slightly more or less powerful versions of standard creatures as necessary. However, as with characters, some creatures may be less powerful, some may be more so. The basic profiles given for each creature are meant to be the average values typical of that monster. Daemons can never be 'killed' - instead they are forced to retreat back to their home plane, where they slowly heal their wounds and plot their revenge. The appearance of one of these horrific creatures is usually the result either of a direct command from the deity it serves or of a powerful magical summons from a character in the material world. They can take on many different shapes, often depending on the circumstances of their manifestation as most Elementals are summoned by elementalist wizards or druidic priests, they usually respond by taking humanoid form.ĭaemons are the servants of various malign deities and do not belong to the material world. GMs should try to present these creatures as the ghostly uncertain images that they are, sometimes appearing substantial, at other times as mere shadows or glowing lights.Įlementals are manifestations of the natural forces inherent in the four elements of Earth, Water, Air, and Fire. Generally, they exist only as apparitions or pure energy. Ethereal Undead are those monsters which lack a material existence - they can be seen in this world, but they are not wholly part of it. Undead include both animated corpses (such as Zombies and Skeletons) and more powerful creatures who are sustained by extra-planar energies - either directly or by Necromancers and other evil, magic-using monsters. Most of these creatures have at least an animal level of intelligence and their main motivation is usually food!

warhammer fantasy

Since they behave - by and large - in a manner comparible to Humans, these creatures are the easiest to roleplay and will generally behave in a rational manner.Īnimals & Monsters include a representative selection of the many varieties of ordinary and fantastic creatures which inhabit the Old World - from Amoebae to Scorpions. Humanoid creatures comprise the majority of intelligent monsters, as well as characters, hirelings, and so on. The various creatures are presented in five sections: Humanoids, Animals & Monsters, Undead, Elementals, and Daemons. The list is not intended to be comprehensive, nor are the descriptions to be regarded as inviolable gamesmasters who want to create their own monsters should treat the entries as examples and invent whatever new and interesting monstrosities they like. This section provides details, profiles, and general information about some of the creatures living in the Old World - and which form a part of the game.












Warhammer fantasy